Neuromorphic Emulation

What if machines could truly see?
 
      Not just recognize visual patterns through 
      statistical correlations, but perceive the 
      world comprehensively with the elegance 
      and efficiency as the human mind.
    
    Built by an independent developer:
  
    This company exists to disseminate
    a fundamentally better form of 
    visual intelligence.
  
    This all started with experimentation:
  
    What began as an exploration of ideas 
    in the field of computer vision evolved
    into a general-purpose model.
    The first of its kind.
  
    General-purpose vision changes 
    what machines can do.

    When a system understands
    the world, they stop breaking
    under unforessen conditions.
  
    This software was developed 
    in-house, from the ground up.

    No borrowed architectures.
    No fine-tuning.
    Just pure scripted logic.
  
    We're bringing understanding to vision, 
    allowing computers to interpret the world
    intellectually, creating more use cases.

    We plan on eventually replicating 
    human intelligence in the future, 
    purely through clever code.
  
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Pat.  S/N - 63/674,942
Initializing Emulator
Version:      1.37.α
Revision:     43.6y
Loading save file
Orientation-cell concatenation
Mem-network partitions
Dynamic cell-networks
Static cell-networks
Rasterizing receptive fields
Temporal frequency
Spatial-temporal integration
Image sensor to Poisson disk
Compiling shaders…
↳ Varying variable interpolation
↳ Geometry Shader
↳ Fragment shader
↳ Action potential emissive
Loading LOD engine…
Finalizing…
0
Heads Up!
    You’ll have a better viewing experience on desktop, or laptop.
    Some features may not display correctly on smaller screens.
  
Cogito, ergo simulor. Cogito, ergo simulor.
Cogito, ergo simulor. Cogito, ergo simulor.