Neuromorphic Emulation
What if machines could truly see?
Not just recognize visual patterns through
statistical correlations, but perceive the
world comprehensively with the elegance
and efficiency as the human mind.
Built by an independent developer:
This company exists to disseminate
a fundamentally better form of
visual intelligence.
This all started with experimentation:
What began as an exploration of ideas
in the field of computer vision evolved
into a general-purpose model.
The first of its kind.
General-purpose vision changes
what machines can do.
When a system understands
the world, they stop breaking
under unforessen conditions.
This software was developed
in-house, from the ground up.
No borrowed architectures.
No fine-tuning.
Just pure scripted logic.
We're bringing understanding to vision,
allowing computers to interpret the world
intellectually, creating more use cases.
We plan on eventually replicating
human intelligence in the future,
purely through clever code.
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Pat. S/N - 63/674,942
Initializing Emulator
Version: 1.37.α
Revision: 43.6y
Loading save file
Orientation-cell concatenation
Mem-network partitions
Dynamic cell-networks
Static cell-networks
Rasterizing receptive fields
Temporal frequency
Spatial-temporal integration
Image sensor to Poisson disk
Compiling shaders…
↳ Varying variable interpolation
↳ Geometry Shader
↳ Fragment shader
↳ Action potential emissive
Loading LOD engine…
Finalizing…
Heads Up!
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Some features may not display correctly on smaller screens.